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jefvel

53 Game Reviews

15 w/ Responses

Very neat game! I had fun beating it, but still wondering what that secret medal could be!

One point of feedback: I didn't really get what advantage the holding down to chargeup had, since it seemed like you could kill enemies faster by shooting quickly. One suggestion would be that the charged up bullets could set enemies on fire, causing passive damage over time. Then you could group enemies up, set them all on fire, and pick them off one by one.

Anyways, great job with the game!

Just-a-ng-dummy responds:

Ty!
The charge up just makes the Orb's have larger damage to them. So yeah not that interesting, although I really like the fire concept! I might try to find a way to make the chargeup more useful.

As for the secret medal, it's basically after you beat the secret second boss! It's basically only accessible if you type a secret code.

I'm really glad you had fun!

This is so fun once you learned the controls! Tried to get the 24 medal marathon thing, but my session timed out in the middle of it. I like everything about this game, except that huge ass tennis ball.
It made me age at least 40 years due to stress. I think it'd be good if the hitbox radius of it is reduced just by a few pixels. I fought against it so many times but finally got it: https://i.imgur.com/QSwQWsX.png EDIT: Got it again after a ton of practice!

Also it would be nice to have a inverted reverse turning, so pressing back and left would turn the car clockwise, like turning the wheel in real life.

Other than that it's a fantastic game with nice music!

MKMaffo responds:

Good job!!!

Very cool game! The boss is so dang challenging!

It would be nice to have a label showing which floor you're on, since it's easy to forget. The MS paint floor was great, very funny when you realized where you were. Locking out the homing bullets while using the shield is a clever design decision.

One thing I noticed is that the spell icons fade in a bit before they're actually usable, so if you launch a spell immediately when it starts to glow it'll fail due to not having enough mana.

Great job all three of you :)

Nice game! Would be fun to have newgrounds leaderboards for each level, or like a par time to try to beat :)
Upgrading chargeup speed to max made you super powerful which was satisfying

Really great game! You've nailed the snappy movement, which felt good from the very start, and the pickleball controls very easy to learn and took practice to master. The dialogue was fun and short enough to not make you lose focus, which is very nice. Each opponent having their own unique mechanic was great, making you want to see what's next. Sat at the edge of my seat playing against the Champion :)
It would be fun to have Newgrounds medals in this game!

All around super nice job!

A very cool puzzle platformer! Really liked the rope mechanics. The puzzles weren't too hard or easy, and it kept being fresh by introducing new mechanics each level. Although it would be nice to be able to jump with W, and reduce the time it takes for holding down E and R.

Great job to all of you :)

Matimoo7 responds:

Thank you for playing and for the feedback <3

I really enjoyed this:) The physics are fun, and there's a good amount of challenge. I especially liked the levels where you had to switch between ball and fly mode.
Nice job!

Nice game, finally beat it!
It has pretty cool upgrades, I especially like the grappling hook one :)

It'd be nice if you could move just a bit when attacking, just to be able to make small adjustments to your position (like very small barely moving). And it seems like the first bullet fired always goes horizontally, even if you press up+attack. There's also a slight delay before you can jump right after shooting, it sort of makes it feel like you aren't in control of the character.

Would also be cool if you could skip the boss dialogues once you've seen them once, it gets a bit repetitive. And also maybe reduce the amount of monsters you have to kill between the checkpoint and boss. (The grappling hook shortcut to the bat boss was nice though :))

To me it feels like the bat boss switches places a bit too quickly. It just becomes RNG if you can get enough shots at him before you get spammed to death. (Also maybe the player hitbox should be a bit smaller for enemy bullets and attacks, sometimes you're hit even if the bullet doesn't look like it's hitting).

Those aren't really big issues, the game is absolutely beatable, and managing to defeat bosses feels awesome!

The graphics are super nice too, and I like the humor. Great job all around!

Stopsignal responds:

Oh hi Jefvel! I saw someone play Horse With a Human Mask and played Grandpa's Minigun!! Good stuff (;

Thanks a lot!!!!
If I ever make a Kobold Siege 2, I'm ABSOLUTELY adding walking-while shooting, and rewrite the code completely to fix nuisances people brought up o:
I would have done it if the code wasn't such a mess already, hahahahah. Would need to separate the legs from the body or something akin to that o:
And I absolutely agree with the other criticisms!! This is really useful info (:

Thank you so much for playing, bud!!! <3
Looking forward to your next projects, as well!!!

Very good!

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